Double or Nothing is a Challenge Deck. All cards played will be debuffed after playing.
Starting Contents[]
The starting deck contains the standard 52 cards, and each has a red seal.
Synergies[]
- Jokers that award chips and mult after each card is scored, rather than during, are preferred.
- Matador is a very good econ source, as playing 'any' debuffed card will reward players $8, even during Small and Big Blind.
- Jokers that care about cards in hand like Baron or Shoot the Moon will be doubly effective as the Red Seals will make them trigger twice, as long as they haven't been debuffed. Steel cards are similarly doubly effective.
- Using Tarot cards to enhance debuffed cards will revive them, so any good source of Tarot generating is recommended, be it Cartomancer, Superposition, Vagabond or 8 Ball.
Anti-synergies[]
- Cards created by DNA become debuffed when created.
In other languages[]
| Language | Name | Notes |
|---|---|---|
| Chinese (Simplified) | 孤注一掷 | |
| Chinese (Traditional) | 孤注一擲 | |
| Dutch | Dubbel of niets | |
| French | Quitte ou double | |
| German | Doppelt oder nichts | |
| Indonesian | Dobel atau Tidak | |
| Italian | Lascia o raddoppia | |
| Japanese | 一か八か | |
| Korean | 두 배 또는 꽝 | |
| Polish | Wszystko albo nic | |
| Portuguese (Brazilian) | O Dobro ou Nada | |
| Russian | Все или ничего | |
| Spanish (Spain) | Doble o nada | |
| Spanish (Latin America) | Doble o nada |
| Standard Decks | |
|---|---|
| Challenge Decks | |























