Balatro Wiki

Chips are a unit value in Balatro that is multiplied by Mult to produce your final score.

The amount of chips is primarily dependent on both the ranks of the cards scored and the poker hand played. Easier hands provide fewer base chips, and more difficult hand provide more.

Aces provide 11 Chips, all Face Cards provide 10 Chips, and all numbered cards provide chips equal to their value unless modified.

Increasing Chips[]

Chips can be increased using:

NameRarityCostEffect
Sly JokerCommon$3+50 Chips if played hand contains a Pair
Wily JokerCommon$4+100 Chips if played hand contains a Three of a Kind
Clever JokerCommon$4+80 Chips if played hand contains a Two Pair
Devious JokerCommon$4+100 Chips if played hand contains a Straight
Crafty JokerCommon$4+80 Chips if played hand contains a Flush
BannerCommon$5+30 Chips for each remaining discard
Scary FaceCommon$4Played face cards give +30 Chips when scored
Odd ToddCommon$4Played cards with odd rank give +31 Chips when scored
(A, 9, 7, 5, 3)
ScholarCommon$4Played Aces give +20 Chips and +4 Mult when scored
RunnerCommon$5Gains +15 Chips if played hand contains a Straight
(Currently +0 Chips)
Ice CreamCommon$5+100 Chips
-5 Chips for every hand played
Blue JokerCommon$5+2 Chips for each remaining card in deck
(Currently +104 Chips)
HikerUncommon$5Every played card permanently gains +5 Chips when scored
Square JokerCommon$4This Joker gains +4 Chips if played hand has exactly 4 cards
(Currently 0 Chips)
Stone JokerUncommon$6Gives +25 Chips for each Stone Card in your full deck
(Currently +0 Chips)
BullUncommon$6+2 Chips for each $1 you have
(Currently +0 Chips)
Walkie TalkieCommon$4Each played 10 or 4 gives +10 Chips and +4 Mult when scored
CastleUncommon$6This Joker gains +3 Chips per discarded [suit] card, suit changes every round
(Currently +0 Chips)
ArrowheadUncommon$7Played cards with  Spade suit give +50 Chips when scored
Wee JokerRare$8This Joker gains +8 Chips when each played 2 is scored
(Currently +0  Chips)
StuntmanRare$7+250 Chips,
-2 hand size