Cloud 9 is an Uncommon Economy Joker. It pays out an additional $1 at the end of every round for each 9 in the player's complete Deck - regardless of whether they were scored, drawn, or discarded that round.
Assuming no Deck modification, or skewing by an Erratic Deck seed, it will generate $4 every round - which makes it just as effective as the Common Golden Joker, but slightly worse to start as it costs a dollar extra. However, with the right amount of Deck manipulation, this Joker can earn substantial amounts of money, especially when playing stronger hands like Four of a Kind and Five of a Kind to save on hands each round.
Synergies[]
Decks[]
Any Deck can use Cloud 9 effectively, as it pays out whenever a round is completed as long as the player has at least one 9 in their full Deck.
- Erratic Deck: Since it can benefit greatly from Cloud 9 if the seed happens to include a higher number of 9s, this is the only Deck that inherently synergizes with it.
- Green Deck: This Deck likes to have extra income sources in the absence of interest, so something like Cloud 9 is a natural inclusion.
- Yellow Deck: This Joker will help maintain the interest cap when acquired in the mid-game, further increasing the already-strong buying power it has.
- Ghost Deck, Magic Deck, and Zodiac Deck: All these Decks have easier access to Deck fixing to include a higher amount of 9s in the Deck. Of these, Ghost Deck is probably the best to choose, as its starting Hex Spectral Card makes it more practical to keep this Joker for the long run by allowing it to help with scoring.
- Anaglyph Deck: As the player ideally wants to avoid skipping to maximize Cloud 9's value, this Deck has anti-synergy with it.
Poker Hands[]
Since players are encouraged to create lots of 9s to increase Cloud 9's benefit, hands which use many of the same rank are recommended.
Jokers[]
Cloud 9 synergizes with these Jokers:
- Tarot Card generation is extremely important if the maximization of Cloud 9's value is the goal. Cartomancer is the most effective one, creating a Tarot Card whenever a Blind is selected (a Cloud 9 build would not want to skip in the first place in order to gain the most money from the end-of-round payouts). If it can be found, the Legendary Joker Perkeo is a must-keep, allowing infinite duplication of key Deck-fixing consumables.
- Fortune Teller: Providing a retroactively-scaling +1 Mult for every Tarot Card used in the current run, it can richly reward the player with strong scoring for building into this Joker's niche.
- Odd Todd: With its extra shot of Chips whenever an odd-ranked card is scored, it can dish out up to an extremely high +155 Chips boost when five 9s are scored in the same hand (and even more with retrigger effects).
- Bull and Bootstraps: Giving extra Chips and Additive Mult, respectively, as the player's held money grows, these are a good choice if high amounts of spending is not particularly valuable.
- Hologram: A potential consideration if making use of Standard Packs to buff the number of 9s, this gives an unconditional Multiplicative Mult boost that grows as more playing cards are added to the Deck.
- Baseball Card: Giving an additional X1.5 Mult boost to all held Uncommon Jokers, it works particularly well with this Joker, especially when combined with the aforementioned ones (with most of them being Uncommons themselves).
- DNA: The only direct synergy this Joker has with another. It can be used to duplicate tons of 9s to sharply increase the end-of-round payout. It also synergizes with the aforementioned Hologram.
- The Trio and The Family: Cloud 9 already makes it more advisable to build into hands with repetitive ranks, which these cards reward richly with high Multiplicative Mult boosts.
Cloud 9 has anti-synergy with these Jokers:
- Showman: This Joker can make it slightly harder to find good Deck-fixing cards in The Shop, as well as Arcana and Spectral Packs, by allowing duplicates to appear, meaning that holding onto less valuable consumables will not prevent them from reappearing.
- Throwback: Skipping Blinds is less than ideal for most Economy Jokers, to which Cloud 9 is no exception.
Consumables[]
- The Death and Strength Tarot Cards, and the Cryptid Spectral Card, can be used to quickly boost the number of 9s, thus increasing the value of Cloud 9.
Vouchers[]
- Clearance Sale and its upgraded counterpart Liquidation are the best hits, as they allow easier ballooning of Cloud 9's value by making Booster Packs cheaper.
- Magic Trick can be a nice consideration, allowing players to buy more 9s directly from The Shop.
- Tarot Merchant, its upgraded counterpart Tarot Tycoon, and Omen Globe (the counterpart of Crystal Ball) all make it easier to find Deck manipulation cards.
- Observatory can be considered in tandem with certain Planet Cards like Venus and Mars if being down a scoring Joker is proving too cruel.
Trivia[]
- This is the only Economy Joker in the game without a true cap on its money generation - most of the others have a fixed amount (like Golden Joker), are limited by the number of hands/discards per round (like Faceless Joker and To Do List), or have a hard cap by some other means (like Satellite and To the Moon). As long as the player has a large number of 9s, Cloud 9 will continue to pay out $1 for each.
- The name of this Joker is possibly a reference to the phrase 'on cloud 9', referring to being in a state of euphoria.
Update History[]
- Price
- $6 -> $7
In other languages[]
Language | Name | Notes |
---|---|---|
Chinese (Simplified) | 9éäŗå¤ | |
Chinese (Traditional) | 9éé²å¤ | |
Dutch | Op wolkjes | |
French | NeuviĆØme ciel | |
German | 9 Leben | |
Indonesian | Cloud 9 | |
Italian | Nove nuvoloso | |
Japanese | ćÆć©ć¦ć9 | |
Korean | ķ“ė¼ģ°ė 9 | |
Polish | DziewiÄ tka z nieba | |
Portuguese (Brazilian) | 9dades | |
Russian | ŠŠµŠ²ŃŃŠ¾Šµ Š½ŠµŠ±Š¾ | |
Spanish (Spain) | La 9Āŗ puerta | |
Spanish (Latin America) | La 9Āŗ puerta |