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ConsumablesCollection

The three various consumables as annotated in the in-game collection.

Consumables are items offered in the shop at the end of each round. They are single-use items and disappear upon usage, but their effects remain for the rest of the run. They modify different aspects of the run, such as enhancing cards in the deck or boosting the base multiplier for different hands. Consumables have the same height as Jokers and playing cards, but are slightly narrower in width.

If directly offered in the shop, the player has the choice to buy and use the card immediately, or to just buy it and hold on to it for future use. Buying and using the card immediately activates its effect, unless it targets the playing cards from the deck, in which case it cannot be used until a hand is available to apply the effect on. Until then, all purchased consumables remain in the consumable slot.

2 consumable slots are available initially, and each consumable occupies 1 slot. Consumables generated as a result of other cards activating also appear in the consumable slots, unless no more space is available, and any attempt to generate or buy more consumables is disabled. A consumable occupying a slot can be sold (as always, for lower than the ordinary cost in the shop) at any time to vacate that slot.

Consumables are split into 3 categories: Tarot cards, Planet cards and Spectral cards.

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