Joker is a Common Additive Mult Joker. It provides +4 Mult to all played hands.
Synergies[]
Joker synergizes with all poker hands and other Jokers, as it gives an unconditional Additive Mult boost. It works very marginally less well with the Plasma Deck than any other deck, since its 'balancing' effect makes Chips scale at a significantly faster rate than Mult in the non-Endless Antes.
In spite of its seemingly pitiful Mult bonus, Joker is a deceptively strong pickup in the early Antes due to its nature as an unconditional score booster. It doubles the score of the most common 5-card hands at Level 1 (Straight, Flush, and Full House), making it so that every Blind in Ante 1 can be cleared with just one of these hands, provided the base Chips add up to 75 or more. Assuming the player spends $2 in the first Shop to buy Joker, buys/sells nothing else, and scores a sufficient 5-card hand (or Four of a Kind) in all three Blinds without using any more hands, they would enter Ante 2 with a minimum of:
- $19 on Black Deck
- $27 on Blue Deck
- $29 on Green Deck
- $40 on Yellow Deck
- $23 on all other Decks
While Ante 1 can be cleared without spending any money, the Big and Boss Blind generally require 2 or even 3 hands to beat without Jokers, depending on luck of the draw, and being able to clear them in a single hand with Joker generally means saving $1 more than usual, while also having a little bit of no-frills scoring help for the future Antes. Joker's extremely cheap buying price (which is only bested by Credit Card) also gives easier access to a decent lineup of 3 or more Jokers at the start of Ante 2, which can help save even more money by consistently putting out lethal hands.
With all that said, a quick glance at the Blind requirements past Ante 1 makes it incredibly clear that Joker does not scale well to the later Antes at all; Abstract Joker, for example, is a direct upgrade to it while holding more than 1 Joker card, and several other cards like Green Joker, Ride the Bus, and Supernova can put out power equivalent to dozens of this Joker with their Additive Mult scaling capabilities. As a result, it should generally be sold once the player has the rest of their Joker slots filled with more impactful Jokers, or perhaps even earlier if gaining its sell value means earning more interest next round. It can potentially be kept many Antes later if it has an Edition, or even permanently if it ends up being Negative, but even then, its help as a baseline is exactly the same as a single Mult Card provided by The Empress Tarot Card, so its impact will be at worst marginal.
Trivia[]
- This Joker resembles Jimbo, and is provided to the player during the Tutorial.
- Coming in at an extremely succinct 7 characters, Joker has the shortest description of all cards in the game. It even has a shorter description than the basic numbered cards ranked 2 through 9, all of which have 8-character descriptions.
- Joker is one of the few non-effect Jokers to have a consistent, unconditional, unchanging effect. The others are Credit Card and Golden Joker.
In other languages[]
Language | Name | Notes |
---|---|---|
Chinese (Simplified) | 小丑 | |
Chinese (Traditional) | 小丑 | |
Dutch | Joker | |
French | Joker | |
German | Joker | |
Indonesian | Joker | |
Italian | Jolly | |
Japanese | ジョーカー | |
Korean | 조커 | |
Polish | Joker | |
Portuguese (Brazilian) | Curinga | |
Russian | Джокер | |
Spanish (Spain) | Comodín | |
Spanish (Latin America) | Comodín |