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For the Joker that gives +4 Mult, see Joker.

Jokers are special cards at the core of Balatro's gameplay. Instead of being included in Decks and played alongside standard cards, Jokers are obtained through the Shop and occasionally other means, and are held in the player's dedicated joker slots until the player sells them or they are destroyed. Players usually start with five joker slots, but can lose or gain slots in some circumstances. Jokers possess unique effects that can synergize, and a strong combination of jokers is typically essential for the player to defeat Blinds at higher Antes.

As of update 1.0.1o-FULL, there are 150 total jokers of varying rarities, with 105 unlocked from the start and 45 unlockable through specific conditions.

Modifiers[]

Editions

Various editions displayed in the Collection.

Jokers can be enhanced with one of four different Editions, resulting in higher shop costs but adding an additional effect:

  • Base (standard card)
  • Foil (+50 Chips)
  • Holographic (+10 Mult)
  • Polychrome (X1.5 Mult)
  • Negative (+1 Joker slot)

In higher stakes, Jokers can also appear with Eternal, Perishable, and/or Rental Stickers.

Rarities[]

Jokers have four different rarities, denoting how likely they are to appear in a given run: Common (61 jokers), Uncommon (64 jokers), Rare (20 jokers), and Legendary (5 jokers). In general, higher rarity jokers can be more powerful, but when a joker has no direct analogue of a lower rarity, it can be difficult to determine if it is "better".

When generating Jokers at random, there is a 70% chance of generating a Common Joker, a 25% chance of generating an Uncommon Joker, and a 5% chance of generating a Rare Joker. A Legendary Joker can only appear from The Soul Spectral Card.

Important Joker Terms[]

Jokers have a number of key terms that are vital in understanding how they work.

  • When Scored: The effect triggers when a card is scored. If the card is played but not scored, either from not being part of the scored poker hand or from being debuffed by a Boss Blind, the effect will not trigger.
  • Contains: The hand has the referenced hand as a part of it. For example, a Three of a Kind "contains" a Pair, despite scoring as a Three of a Kind. A Four of a Kind played with five cards of the same suit "contains" a Flush, and will trigger Flush Joker effects. Refer to the hand information in-game for a more detailed breakdown on which hands contain others. Notably, a Four of a Kind is not considered to "contain" Two Pair.
  • Is: In contrast, "poker hand is a pair" means the whole hand is classified as a pair, and the cards played don't constitute a higher-ranked hand.
  • When Blind is Selected: The effect triggers when you select a Blind. It will not trigger if the Blind is skipped.
  • In Deck: The effect depends on the remaining cards in your deck, not including cards in hand, played or discarded.
  • In Full Deck: This counts some attribute of your complete deck, referencing all cards whether they were drawn, played, discarded, or are held in hand.
  • Add: Adds a playing card to your deck permanently.
  • Destroy: Remove the target card. If a Joker is destroyed, no money or bonuses are gained that selling it would give.
  • Create: Creates a certain type of card, be it a consumable or Joker. This action always requires room for the card in question to take up.
  • Gains: Adds a (usually) permanent effect to the target card. This is usually referring to the Joker with the effect, though not always, as seen with Hiker.
  • Retrigger: This Joker will score a card again under certain conditions outlined by the Joker. This extra score will activate all effects that take place when the card scores, including effects from other Jokers, enhancements, editions, seals (besides Red Seal), and chips from the card itself.
  • Debuffed: This Joker and its edition can no longer trigger. It retains its full sell value (and can still be used by Swashbuckler/Temperance/etc). It can still be targeted by random effects such as Madness or Wheel of Fortune, but not by the Crimson Heart boss blind.

(also see Activation type and Activation sequence for additional information)

List of Jokers[]

Available Jokers show as Not Discovered in the player's Collection until they are obtained in the course of an unseeded run. Most locked Jokers in the Collection show the unlock condition, and in some cases will show how close the player is to fulfilling that condition. There are also five secret Legendary Jokers that cannot be bought in the store, and get unlocked when obtained through the Soul spectral card. More information on each Joker such as the detail of their interactions and exceptions can be found on that Joker's respective page.

The Balatro Wiki sorts Jokers into seven types. In the table below, the Joker type is shown using the following symbols:

+c Chips Jokers +m Additive Mult Jokers Xm Multiplicative Mult Jokers ++ Chips & Additive Mult Jokers
!! Effect Jokers ... Retrigger Jokers +$ Economy Jokers
Nr Joker Effect Cost Rarity Unlock Requirement Type Act
1
Joker
+4 Mult $2 Common Available from start. +m Indep.
2
Greedy Joker
Played cards with  Diamond suit give +3 Mult when scored $5 Common Available from start. +m On Scored
3
Lusty Joker
Played cards with  Heart suit give +3 Mult when scored $5 Common Available from start. +m On Scored
4
Wrathful Joker
Played cards with  Spade suit give +3 Mult when scored $5 Common Available from start. +m On Scored
5
Gluttonous Joker
Played cards with  Club suit give +3 Mult when scored $5 Common Available from start. +m On Scored
6
Jolly Joker
+8 Mult if played hand contains a Pair $3 Common Available from start. +m Indep.
7
Zany Joker
+12 Mult if played hand contains a Three of a Kind $4 Common Available from start. +m Indep.
8
Mad Joker
+10 Mult if played hand contains a Two Pair $4 Common Available from start. +m Indep.
9
Crazy Joker
+12 Mult if played hand contains a Straight $4 Common Available from start. +m Indep.
10
Droll Joker
+10 Mult if played hand contains a Flush $4 Common Available from start. +m Indep.
11
Sly Joker
+50 Chips if played hand contains a Pair $3 Common Available from start. +c Indep.
12
Wily Joker
+100 Chips if played hand contains a Three of a Kind $4 Common Available from start. +c Indep.
13
Clever Joker
+80 Chips if played hand contains a Two Pair $4 Common Available from start. +c Indep.
14
Devious Joker
+100 Chips if played hand contains a Straight $4 Common Available from start. +c Indep.
15
Crafty Joker
+80 Chips if played hand contains a Flush $4 Common Available from start. +c Indep.
16
Half Joker
+20 Mult if played hand contains 3 or fewer cards $5 Common Available from start. +m Indep.
17
Joker Stencil
X1 Mult for each empty Joker slot. Joker Stencil included
(Currently X1)
$8 Uncommon Available from start. Xm Indep.
18
Four Fingers
All Flushes and Straights can be made with 4 cards $7 Uncommon Available from start. !! N/A
19
Mime
Retrigger all card held in hand abilities $5 Uncommon Available from start. ... On Held
20
Credit Card
Go up to -$20 in debt $1 Common Available from start. +$ N/A
21
Ceremonial Dagger
When Blind is selected, destroy Joker to the right and permanently add double its sell value to this Mult (Currently +0 Mult) $6 Uncommon Available from start. +m Indep.
22
Banner
+30 Chips for each remaining discard $5 Common Available from start. +c Indep.
23
Mystic Summit
+15 Mult when 0 discards remaining $5 Common Available from start. +m Indep.
24
Marble Joker
Adds one Stone card to the deck when Blind is selected $6 Uncommon Available from start. !! N/A
25
Loyalty Card
X4 Mult every 6 hands played
5 remaining
$5 Uncommon Available from start. Xm Indep.
26
8 Ball
1 in 4 chance for each played 8 to create a Tarot card when scored
(Must have room)
$5 Common Available from start. !! On Scored
27
Misprint
+0-23 Mult $4 Common Available from start. +m Indep.
28
Dusk
Retrigger all played cards in final hand of the round $5 Uncommon Available from start. ... On Scored
29
Raised Fist
Adds double the rank of lowest ranked card held in hand to Mult $5 Common Available from start. +m On Held
30
Chaos the Clown
1 free Reroll per shop $4 Common Available from start. !! N/A
31
Fibonacci
Each played Ace, 2, 3, 5, or 8 gives +8 Mult when scored $8 Uncommon Available from start. +m On Scored
32
Steel Joker
Gives X0.2 Mult for each Steel Card in your full deck
(Currently X1 Mult)
$7 Uncommon Available from start. (Can only appear in the shop when there is a Steel Card in the deck.) Xm Indep.
33
Scary Face
Played face cards give +30 Chips when scored $4 Common Available from start. +c On Scored
34
Abstract Joker
+3 Mult for each Joker card
(Currently +0 Mult)
$4 Common Available from start. +m Indep.
35
Delayed Gratification
Earn $2 per discard if no discards are used by end of the round $4 Common Available from start. +$ N/A
36
Hack
Retrigger each played 2, 3, 4, or 5 $6 Uncommon Available from start. ... On Scored
37
Pareidolia
All cards are considered face cards $5 Uncommon Available from start. !! N/A
38
Gros Michel
+15 Mult
1 in 6 chance this is destroyed at the end of round.
$5 Common Available from start. +m Indep.
39
Even Steven
Played cards with even rank give +4 Mult when scored
(10, 8, 6, 4, 2)
$4 Common Available from start. +m On Scored
40
Odd Todd
Played cards with odd rank give +31 Chips when scored
(A, 9, 7, 5, 3)
$4 Common Available from start. +c On Scored
41
Scholar
Played Aces give +20 Chips and +4 Mult when scored $4 Common Available from start. ++ On Scored
42
Business Card
Played face cards have a 1 in 2 chance to give $2 when scored $4 Common Available from start. +$ On Scored
43
Supernova
Adds the number of times poker hand has been played this run to Mult $5 Common Available from start. +m Indep.
44
Ride the Bus
This Joker gains +1 Mult per consecutive hand played without a scoring face card
(Currently +0 Mult)
$6 Common Available from start. +m Mixed
45
Space Joker
1 in 4 chance to upgrade level of played poker hand $5 Uncommon Available from start. !! On Played
46
Egg
Gains $3 of sell value at end of round $4 Common Available from start. +$ N/A
47
Burglar
When Blind is selected, gain +3 Hands and lose all discards $6 Uncommon Available from start. !! N/A
48
Blackboard
X3 Mult if all cards held in hand are  Spades or  Clubs $6 Uncommon Available from start. Xm Indep.
49
Runner
Gains +15 Chips if played hand contains a Straight
(Currently +0 Chips)
$5 Common Available from start. +c Mixed
50
Ice Cream
+100 Chips
-5 Chips for every hand played
$5 Common Available from start. +c Indep.
51
DNA
If first hand of round has only 1 card, add a permanent copy to deck and draw it to hand $8 Rare Available from start. !! On Played
52
Splash
Every played card counts in scoring $3 Common Available from start. !! N/A
53
Blue Joker
+2 Chips for each remaining card in deck
(Currently +104 Chips)
$5 Common Available from start. +c Indep.
54
Sixth Sense
If first hand of round is a single 6, destroy it and create a Spectral card
(Must have room)
$6 Uncommon Available from start. !! N/A
55
Constellation
This Joker gains X0.1 Mult every time a Planet card is used
(Currently X1 Mult)
$6 Uncommon Available from start. Xm Indep.
56
Hiker
Every played card permanently gains +5 Chips when scored $5 Uncommon Available from start. +c On Scored
57
Faceless Joker
Earn $5 if 3 or more face cards are discarded at the same time $4 Common Available from start. +$ On Discard
58
Green Joker
+1 Mult per hand played
-1 Mult per discard
(Currently +0 Mult)
$4 Common Available from start. +m Mixed
59
Superposition
Create a Tarot card if poker hand contains an Ace and a Straight
(Must have room)
$4 Common Available from start. !! Indep.
60
To Do List
Earn $4 if poker hand is a [Poker Hand], poker hand changes at end of round $4 Common Available from start. +$ On Played
61
Cavendish
X3 Mult
1 in 1000 chance this card is destroyed at the end of round
$4 Common Available from start. (Can only appear in the shop when Gros Michel has destroyed itself in the current run.) Xm Indep.
62
Card Sharp
X3 Mult if played poker hand has already been played this round $6 Uncommon Available from start. Xm Indep.
63
Red Card
This Joker gains +3 Mult when any Booster Pack is skipped
(Currently +0 Mult)
$5 Common Available from start. +m Indep.
64
Madness
When Small Blind or Big Blind is selected, gain X0.5 Mult and destroy a random Joker
(Currently X1 Mult)
$7 Uncommon Available from start. Xm Indep.
65
Square Joker
This Joker gains +4 Chips if played hand has exactly 4 cards
(Currently 0 Chips)
$4 Common Available from start. +c Mixed
66
SƩance
If poker hand is a Straight Flush, create a random Spectral card
(Must have room)
$6 Uncommon Available from start. !! Indep.
67
Riff-Raff
When Blind is selected, create 2 Common Jokers
(Must have room)
$6 Common Available from start. !! N/A
68
Vampire
This Joker gains X0.1 Mult per scoring Enhanced card played, removes card Enhancement
(Currently X1 Mult)
$7 Uncommon Available from start. Xm Mixed
69
Shortcut
Allows Straights to be made with gaps of 1 rank
(ex: 10 8 6 5 3)
$7 Uncommon Available from start. !! N/A
70
Hologram
This Joker gains X0.25 Mult every time a playing card is added to your deck
(Currently X1 Mult)
$7 Uncommon Available from start. Xm Indep.
71
Vagabond
Create a Tarot card if hand is played with $4 or less $8 Rare Available from start. !! Indep.
72
Baron
Each King held in hand gives X1.5 Mult $8 Rare Available from start. Xm On Held
73
Cloud 9
Earn $1 for each 9 in your full deck at end of round
(Currently $4)
$7 Uncommon Available from start. +$ N/A
74
Rocket
Earn $1 at end of round. Payout increases by $2 when Boss Blind is defeated $6 Uncommon Available from start. +$ N/A
75
Obelisk
This Joker gains X0.2 Mult per consecutive hand played without playing your most played poker hand
(Currently X1 Mult)
$8 Rare Available from start. Xm Mixed
76
Midas Mask
All played face cards become Gold cards when scored $7 Uncommon Available from start. !! On Played
77
Luchador
Sell this card to disable the current Boss Blind $5 Uncommon Available from start. !! N/A
78
Photograph
First played face card gives X2 Mult when scored $5 Common Available from start. Xm On Scored
79
Gift Card
Add $1 of sell value to every Joker and Consumable card at end of round $6 Uncommon Available from start. +$ N/A
80
Turtle Bean
+5 hand size, reduces by 1 each round $6 Uncommon Available from start. !! N/A
81
Erosion
+4 Mult for each card below [the deck's starting size] in your full deck
(Currently +0 Mult)
$6 Uncommon Available from start. +m Indep.
82
Reserved Parking
Each face card held in hand has a 1 in 2 chance to give $1 $6 Common Available from start. +$ On Held
83
Mail-In Rebate
Earn $5 for each discarded [rank], rank changes every round $4 Common Available from start. +$ On Discard
84
To the Moon
Earn an extra $1 of interest for every $5 you have at end of round $5 Uncommon Available from start. +$ N/A
85
Hallucination
1 in 2 chance to create a Tarot card when any Booster Pack is opened
(Must have room)
$4 Common Available from start. !! N/A
86
Fortune Teller
+1 Mult per Tarot card used this run
(Currently +0)
$6 Common Available from start. +m Indep.
87
Juggler
+1 hand size $4 Common Available from start. !! N/A
88
Drunkard
+1 discard each round $4 Common Available from start. !! N/A
89
Stone Joker
Gives +25 Chips for each Stone Card in your full deck
(Currently +0 Chips)
$6 Uncommon Available from start. (Can only appear in the shop when there is a Stone Card in the deck.) +c Indep.
90
Golden Joker
Earn $4 at end of round $6 Common Available from start. +$ N/A
91
Lucky Cat
This Joker gains X0.25 Mult every time a Lucky card successfully triggers
(Currently X1 Mult)
$6 Uncommon Available from start. (Can only appear in the shop when there is a Lucky Card in the deck.) Xm Mixed
92
Baseball Card
Uncommon Jokers each give X1.5 Mult $8 Rare Available from start. Xm On Other Jokers
93
Bull
+2 Chips for each $1 you have
(Currently +0 Chips)
$6 Uncommon Available from start. +c Indep.
94
Diet Cola
Sell this card to create a free Double Tag $6 Uncommon Available from start. !! N/A
95
Trading Card
If first discard of round has only 1 card, destroy it and earn $3 $6 Uncommon Available from start. +$ On Discard
96
Flash Card
This Joker gains +2 Mult per reroll in the shop
(Currently +0 Mult)
$5 Uncommon Available from start. +m Indep.
97
Popcorn
+20 Mult
-4 Mult per round played
$5 Common Available from start. +m Indep.
98
Spare Trousers
This Joker gains +2 Mult if played hand contains a Two Pair
(Currently +0 Mult)
$6 Uncommon Available from start. +m Mixed
99
Ancient Joker
Each played card with [suit] gives X1.5 Mult when scored,
suit changes at end of round
$8 Rare Available from start. Xm On Scored
100
Ramen
X2 Mult, loses X0.01 Mult per card discarded $6 Uncommon Available from start. Xm Mixed
101
Walkie Talkie
Each played 10 or 4 gives +10 Chips and +4 Mult when scored $4 Common Available from start. ++ On Scored
102
Seltzer
Retrigger all cards played for the next 10 hands $6 Uncommon Available from start. ... On Scored
103
Castle
This Joker gains +3 Chips per discarded [suit] card, suit changes every round
(Currently +0 Chips)
$6 Uncommon Available from start. +c Mixed
104
Smiley Face
Played face cards give +5 Mult when scored $4 Common Available from start. +m On Scored
105
Campfire
This Joker gains X0.25 Mult for each card sold, resets when Boss Blind is defeated
(Currently X1 Mult)
$9 Rare Available from start. Xm Indep.
106
Golden Ticket
Played Gold cards earn $4 when scored $5 Common Play a 5 card hand that contains only Gold cards. (Can only appear in the shop when there is a Gold Card in the deck.) +$ On Scored
107
Mr. Bones
Prevents Death if chips scored are at least 25% of required chips
self destructs
$5 Uncommon Lose five runs. !! N/A
108
Acrobat
X3 Mult on final hand of round $6 Uncommon Play 200 hands Xm Indep.
109
Sock and Buskin
Retrigger all played face cards $6 Uncommon Play 300 face cards across all runs. ... On Scored
110
Swashbuckler
Adds the sell value of all other owned Jokers to Mult
(Currently +1 Mult)
$4 Common Sell 20 Jokers. +m Indep.
111
Troubadour
+2 hand size,
-1 hand per round
$6 Uncommon Win 5 consecutive rounds by playing only a single hand in each. (Discards are fine.) !! N/A
112
Certificate
When round begins, add a random playing card with a random seal to your hand $6 Uncommon Have a Gold card with a Gold Seal. !! N/A
113
Smeared Joker
 Hearts and  Diamonds count as the same suit,  Spades and  Clubs count as the same suit $7 Uncommon Have 3 or more Wild Cards in your deck. !! N/A
114
Throwback
X0.25 Mult for each Blind skipped this run
(Currently X1 Mult)
$6 Uncommon Continue a run from the Main Menu. Xm Indep.
115
Hanging Chad
Retrigger first played card used in scoring 2 additional times $4 Common Beat a Boss Blind with a High Card hand. ... On Scored
116
Rough Gem
Played cards with  Diamond suit earn $1 when scored $7 Uncommon Have at least 30 Diamonds in your deck +$ On Scored
117
Bloodstone
1 in 2 chance for played cards with  Heart suit to give X1.5 Mult when scored $7 Uncommon Have at least 30 Hearts in your deck. Xm On Scored
118
Arrowhead
Played cards with  Spade suit give +50 Chips when scored $7 Uncommon Have at least 30 Spades in your deck. +c On Scored
119
Onyx Agate
Played cards with  Club suit give +7 Mult when scored $7 Uncommon Have at least 30 Clubs in your deck +m On Scored
120
Glass Joker
This Joker gains X0.75 Mult for every Glass Card that is destroyed
(Currently X1 Mult)
$6 Uncommon Have 5 or more Glass cards in your deck. (Can only appear in the shop when there is a Glass Card in the deck.) Xm Indep.
121
Showman
Joker, Tarot, Planet, and Spectral cards may appear multiple times $5 Uncommon Reach Ante level 4 !! N/A
122
Flower Pot
X3 Mult if poker hand contains a  Diamond card,  Club card,  Heart card, and  Spade card $6 Uncommon Reach Ante Level 8 Xm Indep.
123
Blueprint
Copies ability of Joker to the right $10 Rare Win 1 run. !!
124
Wee Joker
This Joker gains +8 Chips when each played 2 is scored
(Currently +0  Chips)
$8 Rare Win a run in 18 or fewer rounds. +c Mixed
125
Merry Andy
+3 discards each round,
-1 hand size
$7 Uncommon Win a run in 12 or fewer rounds !! N/A
126
Oops! All 6s
Doubles all listed probabilities
(ex: 1 in 3 -> 2 in 3)
$4 Uncommon Earn at least 10,000 Chips in a single hand. !! N/A
127
The Idol
Each played [rank] of [suit] gives X2 Mult when scored
Card changes every round
$6 Uncommon In one hand, earn at least 1,000,000 Chips. Xm On Scored
128
Seeing Double
X2 Mult if played hand has a scoring  Club card and a scoring card of any other suit $6 Uncommon Play a hand that contains four 7 of Clubs.
Other suits that count as clubs (e.g. wild suits) with rank 7 will also count.
Xm Indep.
129
Matador
Earn $8 if played hand triggers the Boss Blind ability $7 Uncommon Defeat a Boss Blind in one hand, without using discards. +$ Indep.
130
Hit the Road
This Joker gains X0.5 Mult for every Jack discarded this round
(Currently X1 Mult)
$8 Rare Discard 5 Jacks at the same time. Xm Mixed
131
The Duo
X2 Mult if played hand contains a Pair $8 Rare Win a run without playing a Pair. Xm Indep.
132
The Trio
X3 Mult if played hand contains a Three of a Kind $8 Rare Win a run without playing a Three of a Kind. Xm Indep.
133
The Family
X4 Mult if played hand contains a Four of a Kind $8 Rare Win a run without playing a Four of a Kind. Xm Indep.
134
The Order
X3 Mult if played hand contains a Straight $8 Rare Win a run without playing a Straight. Xm Indep.
135
The Tribe
X2 Mult if played hand contains a Flush $8 Rare Win a run without playing a Flush. Xm Indep.
136
Stuntman
+250 Chips,
-2 hand size
$7 Rare Earn at least 100 million (100,000,000) Chips in a single hand. +c Indep.
137
Invisible Joker
After 2 rounds, sell this card to Duplicate a random Joker
(Currently 0/2)
(Removes Negative from copy)
$8 Rare Win a game while never having more than 4 jokers. !! N/A
138
Brainstorm
Copies the ability of leftmost Joker $10 Rare Discard a Royal Flush. !!
139
Satellite
Earn $1 at end of round per unique Planet card used this run $6 Uncommon Have at least $400. +$ N/A
140
Shoot the Moon
Each Queen held in hand gives +13 Mult $5 Common Play every Heart card in your deck in one round. +m On Held
141
Driver's License
X3 Mult if you have at least 16 Enhanced cards in your full deck
(Currently 0)
$7 Rare Enhance 16 cards in your deck Xm Indep.
142
Cartomancer
Create a Tarot card when Blind is selected
(Must have room)
$6 Uncommon Discover every Tarot Card. !! N/A
143
Astronomer
All Planet cards and Celestial Packs in the shop are free $8 Uncommon Discover all Planet cards. !! N/A
144
Burnt Joker
Upgrade the level of the first discarded poker hand each round $8 Rare Sell 50 cards. !! On Discard
145
Bootstraps
+2 Mult for every $5 you have
(Currently +0 Mult)
$7 Uncommon Have at least 2 Polychrome Jokers at the same time. +m Indep.
146
Canio
This Joker gains X1 Mult when a face card is destroyed
(Currently X1 Mult)
N/A Legendary Find this Joker from the Soul card. Xm Indep.
147
Triboulet
Played Kings and Queens each give X2 Mult when scored N/A Legendary Find this Joker from the Soul card. Xm On Scored
148
Yorick
This Joker gains X1 Mult every 23 [23] cards discarded
(Currently X1 Mult)
N/A Legendary Find this Joker from the Soul card. Xm Mixed
149
Chicot
Disables effect of every Boss Blind N/A Legendary Find this Joker from the Soul card. !! N/A
150
Perkeo
Creates a Negative copy of 1 random consumable card in your possession at the end of the shop N/A Legendary Find this Joker from the Soul card. !! N/A

Trivia[]

  • Jokers, like with every other purchasable cards, only need to be purchased once to be "discovered", even if the action is cancelled by quitting and reloading the save. Players can take advantage of this to sell their winning Jokers then buy undiscovered ones, quit to Main Menu and come back to undo the purchase while still have new Jokers discovered for their collection.
  • Before Balatro's first release, there was an unused Joker in the sprite sheet of early demo versions. Its name was revealed to be Chaos Theory by its artist Lumpy Touch.[1][2]
  • Without the use of Showman, if all available Jokers of a specific rarity are bought by the player, every Joker instance of that rarity seen in the Shop or created using Judgement will be replaced by Joker.

References[]

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