Misprint is a Common Joker that gives Additive Mult to all hands played. It adds a whole number between +0 and +23 (inclusive) to the current Mult; its value is randomly chosen for each hand played. The description is constantly changing and glitching to represent this.
On average, Misprint gives +11.5 Mult. This makes it somewhat average when compared to most other flat Additive Mult Jokers (most comparable to Crazy Joker and Zany Joker in strength), but it can technically be the worst one in the game by providing +0 Mult, meaning it will contribute no score at all unless it has an Edition (Foil, Holographic, or Polychrome), or the best non-scaling one by giving +23 Mult, which, on a Level 1 common 5-card hand (Straight, Flush, or Full House) is roughly equivalent to X6.75 Mult(!!).
Its inherent randomness leads to wild inconsistency, and with Misprint's variance being very detrimental in the absence of other Additive Mult sources - potentially even meaning life or death - it is generally a good idea to get rid of it after the first few Antes.
Synergies[]
Decks[]
Any Deck can make use of Misprint, as there is no condition for its effect.
These Decks synergize slightly better with Misprint:
- Blue Deck: One extra hand means one more opportunity for Misprint to save the run with a high roll, which is especially valuable earlier on.
- Black Deck: The +1 Joker slot allows the player to hold onto this Joker for longer, in which case it can help in a pinch when combined with a well-crafted build consisting of 5 more meaningful Jokers. It also benefits a lot more from having this Joker in the early game due to the -1 hand per round penalty and the resulting weaker economy.
These Decks synergize slightly worse with Misprint:
- Painted Deck: Inversely, this Deck should avoid Misprint outside of absolute emergencies; consistency is the key to making the most out of a Joker roster that is one slot short.
- Plasma Deck: Perhaps the worst Deck of choice to run this Joker with; its 'balancing' feature already favors sources of Chips over Mult within the non-Endless Antes, and the inconsistency means a lot more runs will be lost to the doubled Blind score requirement.
Poker Hands[]
This Joker provides unconditional Additive Mult, so it works for all played hands. Hands with low base Mult, such as High Card, Pair, and Two Pair, benefit much more greatly from this card early on.
Jokers[]
It works best with any Multiplicative Mult Joker.
Strategy[]
Misprint is technically better than a few of the other Common Additive Mult Jokers (like Joker, Jolly Joker, Mad Joker, and Droll Joker) due to its average + Mult value beating these cards' flat values outright, but it is very replaceable in the early Antes. Specialized Additive Mult Jokers that are worth building around, such as Fibonacci or Onyx Agate, or ones capable of rapid scaling, such as Bootstraps or Spare Trousers, are far better choices. In a 'sink or swim' scenario where all Joker slots are full and one has to go, even a utility Joker with Holographic or Polychrome will be a favorable, more consistent choice.
On top of its aforementioned consistency leading to potentially lost runs, a high roll from Misprint, while producing a bit more money due to saving on hands, will also make scaling hand-based Jokers like Green Joker and Square Joker extremely difficult. This has led to it being regarded by many as one of the worst Jokers in the game at the higher Stakes, and to be completely skipped unless no other scoring options are available.
Trivia[]
- During the playtest build, this Joker could give negative + Mult, resulting in players subtracting from their previously scored score. Understandably, it was later changed to only add values +0 and higher, due to the inherent frustration this could cause.
- This Joker is a reference to playing cards (or any other printed object) that have been printed incorrectly or misaligned during manufacture, resulting in the art being off-centered. The assorted blocks between the two Joker labels represent colored test bars used to perform calibration or quality assurance on printed media.
- Misprint's glitchy description reveals the next card to be drawn -- at one point in the cycle, "Mult" changes to "#@[number][letter]". The number corresponds to the rank of the card to be drawn (11-14 = Jack, Queen, King, Ace), and the letter corresponds to the suit (Clubs, Diamonds, Hearts, Spades). This can be checked at any time in the Collection, once Misprint has been discovered for the first time.
In other languages[]
Language | Name | Notes |
---|---|---|
Chinese (Simplified) | 印错小丑 | |
Chinese (Traditional) | 印錯小丑 | |
Dutch | Drukfout | |
French | Erreur d'impression | |
German | Fehldruck | |
Indonesian | Misprint | |
Italian | Errore di stampa | |
Japanese | ミスプリント | |
Korean | 오탈자 | |
Polish | Błąd w druku | |
Portuguese (Brazilian) | Erro de Impressão | |
Russian | Опечатка | |
Spanish (Spain) | Error de imprenta | |
Spanish (Latin America) | Mala impresión |