The

**Plasma Deck**is one of the decks you can unlock when playing the game, by winning a run on the Blue Stake difficulty. This deck changes how your hand score is calculated and doubles the size of blinds.

For example if you had a Level 1 flush (10,8,7,6,4), your hand score would normally be

- 70 x 4 =
**280**

However with the Plasma deck, your **total Chips** and **total Mult** are *averaged* *together* (aka "balanced") *before* they get multiplied.

- 70 + 4 = 74
- 74 / 2 = 37
- 37 * 37 =
**1369**

This is a significantly higher number, and is likely why the Blind sizes are twice as high when playing this deck. In fact, your score will always be

## Starting Contents[]

It contains the usual 52 cards that a normal deck of cards includes: four suits, each with 13 cards (2 to 10, Jack, Queen, King and Ace).

## Synergies[]

You want to aim for the highest raw number boosts to Chips and Mult. Since Chips start off at a higher number, most Jokers and Consumables boost Chips with a larger raw number than Mult (e.g. +30 Chips vs +4 Mult). This is roughly balanced on other decks, but on the Plasma Deck, only the strict number matters, so boosting Chips will result in a much higher score.

- 2,4,6,8,10 with Even Steven =
**10**Chips and**10**Mult - A,3,5,7,9 with Odd Todd =
**77.5**Chips and**77.5**Mult

In a normal deck, focusing on only xMult leads to a non-optimal distribution, which is fixed with the Plasma deck and can result in much higher final scores with identical builds and the same hand.

- Normal Deck Scoring: 100 * 10000 =
**1,000,000** - Plasma Deck Scoring: 5050 * 5050 =
**25,502,500**

Chip boosters:

- any Jokers that add large +chips
**Bonus Card**enhancement (+30 chips)**Foil**edition (+50 chips)- Red seal will trigger the card twice, so you get twice the chips/bonuses
- higher rank cards (Ace=11 chips vs Two=2 chips)

However, for longer runs in Endless mode, chips only carry so far, since they can only be additive in the base game (i.e. there are no XChips jokers in the base game). On the other hand, Mult can be multiplicative. While XMult is slow early on, with a high enough base Mult, this boost can be much greater than +Chips in the late game. In this example, one would need +4000 Chips to match the power of adding a Polychrome:

- 1.5x Polychrome * 8 Mult = the Polychrome effectively gives
**2**Chips and**2**Mult - 1.5x Polychrome * 8000 Mult = the Polychrome effectively gives
**2000**Chips and**2000**Mult

This makes the Plasma Deck one of the best decks for Endless mode, since even though the score requirement per Ante is doubled, by focusing on the Xmult, the score one achieves is almost squared from the score achieved in any other deck.

An Endless run example: 4 Polychrome Red Seal Glass 2s, Level 20 Four of a Kind, The Idol/ Blueprint/ Hack/ Brainstorm/ Perkeo, and Observatory with 115 Negative Mars cards

- Chips:
- Each card gives 2 Chips * 4 triggers (one from card, one from Red Seal, one from Blueprint Hack, one from Hack) =
**8 Chips** - The resulting Chips is 630 (base) + (8 Chips * 4 cards) = 630 + 32 =
**662 Chips**

- Each card gives 2 Chips * 4 triggers (one from card, one from Red Seal, one from Blueprint Hack, one from Hack) =
- Mult:
- Each card gives (2 Glass * 1.5 Polychrome * 2 Idol * 2 Brainstorm Idol) ^ 4 retriggers = 12 ^ 4 =
**20,736 XMult** - The resulting Mult is 64 (base) * (20,736 XMult ^ 4 cards) * (1.5 ^ 115 Mars cards) = 64 * 184,884,258,895,036,416 * 178,030,655,708,718,648,266 =
**2.1e39 Mult**

- Each card gives (2 Glass * 1.5 Polychrome * 2 Idol * 2 Brainstorm Idol) ^ 4 retriggers = 12 ^ 4 =

On a regular deck, the resulting score is 662 Chips * 2.1e39 Mult = **1.4e42**, which is enough to beat Ante 19.

But on the Plasma Deck, the resulting score is ((662 Chips + 2.1e39 Mult) / 2)^{2} = (1.1e39)^{2} = **1.1e78**, which is enough to beat Ante 24.

This means, on the Plasma deck, this build with the current setup has a headstart of 5 Antes.

### Poker Hands[]

Playing many scoring cards is very efficient in this deck, example Two Pair:

A,A,10,10 = 62 Chips and 2 Mult, which becomes 32 Chips and 32 Mult = 1,024

### Jokers[]

Stuntman is very useful with the Plasma Deck, because it produces an incredible amount of Chips and doesn't need time to scale.

Wee Joker can also be incredibly useful with the Plasma Deck, however it requires a lot more time and focusing to reach an optimal level.

Any Endless build can benefit from the Plasma Deck; Perkeo can be used for copying Planet cards for the Observatory voucher, where the amount of Planets needed is less than usual due to each Planet boosting the score by almost the square of the amount as on any other deck. Sixth Sense and SĆ©ance can generate a Cryptid in the consumable area, which can also be copied by Perkeo (for Baron/ Mime builds) ā the amount of Cryptids needed is also less than usual, since each Cryptid boosts the score by almost the square of the amount as on any other deck.

## Trivia[]

### Proof of the Plasma Deck always increasing the score[]

This is a case of the AM-GM Inequality. Let Chips = C and Mult = M. The difference between them, D, is C-M. D^{2} = M^{2}+C^{2}-2CM.

The normal chip score is CM.

## In other languages[]

Language | Name | Notes |
---|---|---|

Chinese (Simplified) | ēē¦»åēē» | |

Chinese (Traditional) | ēé¢åēēµ | |

Dutch | Plasmakaartspel | |

French | Jeu plasmique | |

German | Plasma-Deck | |

Indonesian | Plasma Deck | |

Italian | Mazzo plasma | |

Japanese | ćć©ćŗćććć | |

Korean | ķė¼ģ¤ė§ ė± | |

Polish | Plazmowa talia | |

Portuguese (Brazilian) | Baralho de Plasma | |

Russian | ŠŠ»Š°Š·Š¼ŠµŠ½Š½Š°Ń ŠŗŠ¾Š»Š¾Š“Š° | |

Spanish (Spain) | Baraja plasmĆ”tica | |

Spanish (Latin America) | Baraja plasmĆ”tica |