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Spare Trousers is a Joker that adds Mult to played hands. The amount of Mult added begins at +0 and is permanently increased by +2 for every played hand in a run that contains a Two Pair.

This Joker cannot receive the Perishable sticker.

Synergies[]

Decks[]

  • Red Deck Red Deck: +1 Discard, making it easier to assemble Two Pairs.
  • Blue Deck Blue Deck: +1 Hand per round, allowing more chances to scale.
  • Abandoned Deck Abandoned Deck: Easier to assemble Two Pairs thanks to its lower number of cards.

Has Anti-Synergy with Black Deck Black Deck due to the -1 hand penalty.

Poker Hands[]

Spare Trousers's additive Mult increases by +2 any time the player plays a Poker Hand that contains a Two Pair. A Two Pair, a Full House, or a Flush House will always trigger this increase, even if any of the cards are debuffed by a Boss Blind. A Flush may also trigger this increase if it is assembled in such a way that it also contains a Two Pair; for example, a valid Flush for Spare Trousers would be K K J 9 9 with a matching suit.

Four of a Kind, Five of a Kind, and Flush Five do not trigger Spare Trousers' increase.


Jokers[]

  • Square Joker Square Joker: +4 Chips any time a played hand consists of exactly four cards. Since a standard Two Pair is exactly four cards, the player can strengthen both Square Joker and Spare Trousers at the same time.
  • Supernova Supernova: Spare Trousers incentivizes playing Two Pair repeatedly, pairing this with Supernova will lead to large multipliers.
  • Space Joker Space Joker: Like with Supernova the repeated playing of Two Pair synergizes well with this Joker.
  • Card Sharp Card Sharp: Because it's unlikely to win with one Two Pair hand, Card Sharp will provide an additional X3 Mult on subsequent Two Pair hands.
  • Obelisk Obelisk: While potentially a detriment if acquired alongside Spare Trousers at the start, this Joker will allow for an extreme power spike in the mid-to-late game, where it is much easier to pivot from an overplayed Two Pair to hands like Flushes and Full Houses.

Strategies[]

Spare Trousers's usefulness is comparable to a bell curve over time. Initially, Spare Trousers has no bonus, and the player needs to play a Two Pair hand for it to have any benefit at all. Since any played hand can only ever include one Two Pair at a time, it can potentially take numerous hands and rounds of a run to build up Spare Trousers to a point where it feels strong. In other words, Spare Trousers requires a significant time investment, plus a conscious effort to play as many Two Pair hands as possible. Furthermore, since it can only be increased by +2 Mult per hand at most, in the late game (beginning around Ante level 7 and higher) the player runs the risk of being unable to increase Spare Trousers quickly enough to keep it viable. Usually, the player can raise Spare Trousers to around +40 Mult by the time they reach Ante level 8, but if Spare Trousers was the centerpiece of their build, they may struggle against the Finisher Blind and any subsequent Boss Blinds. Using Planet Cards to level up Spare Trousers' applicable hands can partially compensate for the joker's late-game strength falloff.

Trivia[]

  • The background of the card art consists of a pattern of little trousers (also called pants in some parts of the world).

In other languages[]

Language Name Notes
Chinese (Simplified) 备ē”Øč£¤å­
Chinese (Traditional) 備ē”Øé•·č¤²
Dutch Reservebroek
French Pantalon de rechange
German Ersatzhose
Indonesian Spare Trousers
Italian Ricambio
Japanese ć‚¹ćƒšć‚¢ćƒˆćƒ©ć‚¦ć‚¶ćƒ¼
Korean ģ—¬ė²Œ ė°”ģ§€
Polish Zapasowe spodnie
Portuguese (Brazilian) CalƧas Sobressalentes
Russian Š—Š°ŠæŠ°ŃŠ½Ń‹Šµ Š±Ń€ŃŽŠŗŠø
Spanish (Spain) Pantalones de repuesto
Spanish (Latin America) Pantalones de repuesto


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